Destructive Capacity is the term used to determine the amount of damage a character can produce. It is measured in units of energy. An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.
A regular argument used against a character falls under that they should not be a tier because they have never been shown destroying an object that matches the level of the name (I.E. Link cannot be planet because he never destroys a planet, nor do any of his sword slashes destroy a planet). Using this argument is extremely flawed as it not only ignores the existence of area of effect, but would also with using this logic make a human stronger then a bullet. To explain this, take a hypothetical example of someone punching through an interior wall vs. bullet being shot at an interior wall. If a bullet is shot at a wall, the wall would have a small hole from the bullet going through it, however if a person punches through a wall, a big hole would be left in place due to the size of the hand, with the logic of ignoring one's energy output in place for area of effect, the person's punch would in that scenario be stronger then a bullet.
Once going above tier 3, our scaling reaches into unquantifiable energy areas, this is better suited to be explained in our tiering system, which is based on levels of infinity. This considers Georg Cantor's set theory, where there are higher levels of infinity.
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges from below the energy level of an average human to unexplainable levels of energy. This falls under our standard laws of physics.
After extending into a multiverse's cosmology. It goes beyond the regular singular space-time continuum of the universe. One can go higher and higher depending on the cosmology and the setting of the verse.
The scale culminates in the quality of the cosmology. All possible levels of power are included within our tiering system due to the lower/higher levels of infinity.
In most cases, tier 11 is a mostly unused tier as normally fictions tend to deal with regular humans and higher.
Conventional Terms
of TNT Equivalent
0.003 Joules
130 Joules
300 Joules
7 Kilojoules
14 Kilojoules
to 0.018 Tons
to 0.25 Tons
to 5 Tons
to 7.5 Tons
10 Tons
1 Megaton
to 1 Gigaton
to 1 Teraton
to 40 Petatons
28.6 Exatons
430 Exatons
to 48 Zettatons
to 4.075 Yottatons
to 182.31 Ninatons
to 3.910 Tenatons
to 55 Tenatons
to 912.295 Tenatons
to 1 Foe
to 121.98 GigaFoe
to 1.61 YottaFoe
to 1.61 YottaFoe
to 1.61 YottaFoe
to 1.61 NinaFoe
to 5.48 TenaFoe
to 2.15 TenakiloFoe
to 2.79 TenamegaFoe
to any higher finite amount
The "+" symbol was originally used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier. Though it was agreed that the usage of this was ultimately unnecessary as calculations are ultimately massively subjective and have been in many cases subject to change, thus now the "+" symbol is used for 2-A to differentiate a countless multiverse and infinite multiverse.
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.